Wednesday, December 31, 2008

it’s an absolute goldmine

it’s an absolute goldmine Mining is a good one. Apart from anything else, it’s needed by both blacksmiths and engineers, and while a lot of blacksmiths will take it in combination with mining, a lot of uber/powergamers will take engineering with another crafting profession: as this theoretically often gives your character the biggest improvement, and there are a certain segment of wow gold who will trade off any amount of gold for the BoP advantages. - That’s just their style of play/thought - but it does mean that mining can be very profitable. (These people sometimes have gold to burn too, so don’t mind paying premiums.) Jewelcrafting and tailoring get their supplies from standard play, without needing a specific gathering skill to supply them, while enchanting encompasses its own gathering skill automatically. Having discussed leatherworking and blacksmithing, this brings me to… HERBALISM! Profitable Plants. Tell me, who makes the real money, fossil wow gold or drug dealers? Herbalism is an absolute gem of a profession. It has a really sustainable demand, one that only grows as the game moves further and further towards a high-endgame percentage playerbase. It’s also really not glamorous. Nobody wants to do it, but everyone needs it, visa-vie, it’s an absolute goldmine. How often have you been in a group and had people fighting over the mining spot, versus how many times you’ve seen herbs around with nobody to loot them? And as I said before, there is more need for these than pretty much anything else in game. Raiders in particular simply have to have them towards the end. Significant amounts of pots is a requirement of many high end guilds. (I should mention that this demand is slightly specific. Mana pots in particular are required constantly. Flasks don’t do badly, temporary boosts of all descriptions, some resist pots — but not all herbs are as easy to process and sell as this.) Tags: wow goldworld of warcraft gold
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A Note on Jewelcrafting

A Note on Jewelcrafting Not just a crafting profession: so, enchanting is the most profitable crafting profession — it’s also a gathering profession. Therefore also a routine income booster. For every quest you do, every BoP item you receive, and everything your group loots on a dungeon run, you can expect to make much more dusting than looting. wow gold you save bag space — sort of — (I’m assuming you have a gathering bag as described below) — and bag space = money. (Please note, what I am saying is based on supply and demand, and if everyone rolled enchanting tomorrow, it would become very close to useless. So always think things through based on your server, class, playstyle, and the principles of what I am saying. Not just blindly leaping into the void.) A Note on Jewelcrafting: Not everything I’ve said in general about the crafting profs applies to JC. In particular, there is an ongoing demand for gems much the same as the ongoing demand for enchants. You can make money with JC if you are likely to be able to access the high end patterns (even more important for that profession than enchanting, indeed almost any), and if you are willing to put some more active AH work in. JC makes you nothing when you’re out and about, you have to be trading in the cities, cutting gems, monitoring the AH, etc. In other words, to make some serious gold in World of Warcraft with JC, you have to treat it like your own virtual business. - Also should mention that, as the new profession in wow gold it is quite heavily subscribed on most servers - think about supply and demand. Check the markups that people are making on the Auction House on your server. It’s not hard, and stops this being a blind leap. Remember — profession choice is important! So, I recommend enchanting quite heavily - IF you’re willing to invest the time and gold to do it properly. What else? If you’re wanting to earn, you need a gathering profession as your second. I’m going to rule out skinning quite quickly: the demand is constrained mostly to leatherworkers, and most of them take it themselves. You might find it hard to sell stuff compared to the others.
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Another small plus for Gathering professions

Another small plus for Gathering professions Gathering professions can also sometimes make you wow gold if you are willing to put the work in supplying the various quest components that are needed. Having craftable quest components there will earn you a significant “convenience fee” markup. However, this gold-making tactic can actually be applied almost as easily without actually having these professions. I will be explaining this in detail soon in another guide! Ok, so in general, crafting professions will NOT earn you much gold. That’s the rule. Although one profession that stands out here as an anomaly is enchanting. This is almost certainly the most profitable crafting profession to take, for more than one reason. When people want something crafting, it’s generally a rare, one-time purchase, and one that is often available on the AH at a loss to the crafter. However, with enchanting this is not generally true. People need enchantments on far more items than they are likely to want items crafting. The demand is much higher — and add to that the fact that they need a fresh enchantment every time they make an upgrade — then add to that the fact that enchanting is for everyone, not just plate/leather/cloth classes respectively. See where I’m getting at? And then on top of wow gold we have the fact that enchantments cannot be sold on the AH, so there’s no making routine losses. When someone wants an enchantment, they have to find an enchanter and receive it in person. This works well for you. Supply and demand — the supply is bottlenecked. Think of this like mass production versus the old school craftsmen! Dependent on patterns though: You do need a real investment to make enchanting worth it. It’s not exactly easy to skill up, and if you’re reading this, you’re coming to it late in the game. It’s much, much, much easier to roll enchanting from the start than if you’re re-rolling on your level 70. Enchanters are very limited by patterns. More so than other professions, so expect this to hold you back. When there’s two patterns, one clearly superior to another, you’re gonna have a hard time selling the lower version, no matter how much cheaper it is. Certainly at the endgame — and let’s face it, we’re a long way in to this expansion, so the end-game market is big and growing. (When WotlK comes, this will be different for several months. Obviously.)
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Posted by wowgoldshopping at 06:21:40 | Permalink | No Comments »

Crafting Professions

Crafting Professions The Easiest Way to Make More Gold ?Earning wow gold : Which Professions to take to the Bank? So — you want to earn more gold? This isn’t entirely uncommon! One really significant factor in how wealthy your character is likely to be, is your choice of professions. The fact is, if you have the right professions, you will make money automatically. This isn’t exactly a revelation. If you’re a miner, you will stumble on hot mining spots, and the same for the others. They work differently, and I will discuss the pros and cons in detail - but it’s a significant part of the game’s economy, and a nice side income. Crafting Professions - Ok, so you can make money with these, but it’s a very active process. Let’s face it, you’re better off with a gathering profession. Here’s why: Crafting professions are fairly common, and you only need one person to do each combine once. Plus, skilling up these wow gold takes ages — so a lot of the stuff that could have turned a profit is being sold at a loss on the AH, so that someone gets the skill up. The big trade off to all of this is that you get exclusive BoP craftable armour, weapons and other items of interest. The Burning Crusade did help, however. This is because of Primal Nethers being needed for most of the higher end combines. These drop almost exclusively in level70 content, specifically, they drop once in every heroic dungeon run - although they can drop in regular difficulty instances, it’s just significantly rarer. You can expect to make a profit of 250-300 gold from each nether you come across - but this is only useful if you are: - A level 70 doing regular (ish) heroic runs. - Very close to maximum skill in your chosen crafting profession. - In possession of some quality patterns. (Fortunately, there’s often a variety available. But you will generally either need some highly farmed reputation, some AH investment, or to make some targeted runs looking for a rare drop. Often heroic only too.)
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Monday, December 29, 2008

Dwarf Priest Spells:Desperate Prayer

Dwarf Priest Spells:Desperate Prayer Dwarf Priest Spells:Desperate Prayer - An instant heal for approximately half of your HP (the number is set by the rank of the spell, but it averages half, more or less) this spell would be incredibly powerful if not for the 30 minute cooldown. Even with such a long cooldown it is a valuable spell as there are many times when you will need that instant HP to save your party and this provides it. Also having no mana cost, this wow gold very conveniently does not break the 5 second rule. (More on this later.)Fear Ward - Arguably the best racial spell in the game, it is why many people decide to play a Dwarf Priest. This talent makes the target immune to the next fear effect they would suffer, consuming the buff in the process. This is invaluable as Fear is one of the most destructive abilities in the entire game. (A fear effect is an effect that causes you to lose control of your character and run around for a set duration of time.)Dwarf Priest Racial Talents:Stoneform - This talent makes you immune to all Bleed, Poison and Disease effects for 20 seconds, removing any of these debuffs you have on you at the time. It also increases your armor by 5% and slows your movement speed to 70% for the duration of the effect. This can be very helpful in certain situations. Any time you are in a fight with heavy use of these effects, for example fighting a Rogue, this talent is very powerful. In more general situations the talent will go unused however, so as with many other racial talents, this Undead Priest Spells:Devouring Plague: Devouring Plague puts a disease wow gold on the target and does damage over time equivalent to a Shadow Word: Pain of the same level. That in itself is very useful. The plague also heals you for every point of damage it deals.Touch of Weakness: Undead Priests also get an ability similar to the Troll’’s Hex of Weakness called Touch of Weakness. Touch of Weakness is an instant cast self buff that deals damage and reduces damage dealt by characters that inflict melee damage on you. This spell is mainly a PvP or soloing spell because the debuff slot is being put to waste by a minimal reduction and the Priest has to get hit to apply it. While ou could gain enough threat with an NPC to get him to hit you then Fade, I recommend you never do it. In Blackwing Lair if a boss has aggression on you long enough to hit you, he will most likely wipe the raid. In other instances, if you have slightly more threat on an wow gold than the tank you will be forced to stop healing for a period of time to let him surpass you in threat unless you want to die.Undead Racials:Will of the Forsaken: In my opinion one of the most useful Undead racial talents is Will of the Forsaken. This ability gives you immunity to Charm, Fear and Sleep for 5 seconds. It is an instant cast ability which you can cast while afflicted with the aforementioned debuffs and has a 2 minute cooldown.Shadow Resistance: The Undead start with 10 Shadow Resistance.Underwater Breathing: This ability allows Undead to last 3 times longer under water before running out of breath.Cannibalize: This ability regenerates 30% of your total health over 10 seconds. This must be cast near the corpse of a Humanoid and is fairly useless for a Priest because healing themselves would be more efficient.- Contributed by Gyver

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Threat is not a concern

Threat is not a concern Threat is not a concern.” - InfoseekerRegeneration: This talent gives a 10% bonus to total health regeneration as well as giving 10% of out of combat health regeneration in combat. This may at first sound like a helpful talent, but in the end, it is just more for flavor than anything else. The HP it provides will rarely mean the difference between living and dying. Beast Slaying: This talent makes you do 5% more damage to beasts. Though not something to make you choose a Troll Priest over any other race, this is a fairly handy talent. Throwing Specialization: This talent improves your chance to hit/crit with throwing wow gold and bows. Suffice to say Priests can use neither The race you choose for your Priest, unlike any other class, has a dramatic effect on what you can do. Each race has a different set of race-specific Priest spells that they can cast. Alongside this you get the usual racial traits which can be very powerful. So, picking your race as a Priest is less aesthetic and more practical than for other classes. This isn”t to say that you shouldn”t pick the one you like the most, just that if you do pick something just for fun, make sure to understand what you”re passing up and be prepared to defend yourself from the “OMG TROLL PRIESTS SUCK!!!” type comments.The 5 Priest Races are: Troll Priests Spells:Hex of Weakness - A debuff that applies a per swing damage reduction to an opponents attacks as well as a 20% heal effectiveness debuff. The spell itself is a good soloing spell due to the low amount of damage generally dealt by soloable mobs, but it becomes nearly worthless on elites as 20 or so damage off of wow gold that hits for 3k is considered minimal. You”ll find yourself using this when soloing and in some PvP situations. It is potent for dramatically reducing dual wielding classes’ damage as all their swings receive the damage reduction and to make it harder for healers to heal.Shadowguard: An instant cast buff that will inflict a minimal amount of Shadow damage to enemies striking you. It has 3 charges and procs (goes off) once every 5-10 seconds. It is a neat spell as the damage it deals causes no threat but due to the need to constantly recast it, it is only marginally usefulTroll Priest Racial Talents:Berserking: A somewhat useful ability, this allows you to instantly gain a cast time reduction of 10% to 30% for the next 10 seconds. The amount of reduction is based off of how much HP you have when you activate the ability, with lower amounts of HP generating more cast time reduction. This spell can be used in very tight situations to make sure you get those heals off in time. The ability is only marginally useful as it is so short duration, but it could mean the difference between the life and death of your party.”Berserking heals will be a very nice pvp-healing technique where weapon type and this talent is useless.

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Friday, December 26, 2008

A less-known exampl

A less-known exampl In conclusion, scorekeeping is much different in today’s MMORPGs than it was way back in the days of arcade games, with fame no longer just being a number. The ability to become a well-known player of the game still exists, just on a much broader scope and through many different avenues. Of course, because games like wow gold are so massive, the fame that a player can receive can also be quite negative. In gaining notorious fame from an MMORPG, the forums, as well as the gameplay, play a big part. A few examples spring to mind when I think of notorious World of Warcraft players. Leeroy Jenkins, of course, scores the highest on the DOH! list of WoW players. For those few that may not know, good ol’ Leeroy decided to take on the whelp room of Upper Black Rock Spire all on his own. His guildies, seeing his hapless flight into the egg room, run after him to “help”, thus causing the raid to wipe. A guild member just happened to be frapping (using a program to record the gameplay) the instance and posted it on a website. The rest is history. This poor sap is so notorious that he has been emulated in high school skits, on game cards, and even in a Jeopardy question. A less-known example is the player from the Cenarion Circle server named Brion, upon whose actions coined the term “Briowned”. He and his mother both play WoW and poor Brion posted on the forums one night way past his curfew. The mother, seeing the time that her son posted, tried to put some humor into the punishment. She posted in the same thread: “Pardon me for hijacking the thread, here. But, Brion - if you don’t want your mother to know you were up and on the computer at 3:29 in the morning - DON’T post on a forum that she reads. Busted. Grounded.” This shot Brion straight up to the top of the list of notoriously-known wow gold players. The territories and terrain you will be able to explore are vast and varied. In addition to borrowing from some of the most storied locations in Warcraft history, the game also shows off many different kinds of environments, such as the lush forests in Ashenvale and Feralas, the snowy mountains in Dun Morogh, the savannah of the Barrens, the plains of Mulgore, and the deserts of Tanaris. Swamps in Un’Goro Crater, jungles in Stranglethorn Vale, farmland in Elwynn Forest, and even deforested hills in Stonetalon Mountains are some more of the many environmental regions you can explore. Terrain that has been vastly altered by magic and the ravages of war also appear in the game. The razed city of Dalaran, encased in a protective magic shell, is a painful reminder of the devastation of the Reign of Chaos, while the infested Eastern and Western Plaguelands are filled with diseased animals and plantlife, courtesy of the Scourge’s plague. Tags: wow goldworld of warcraft gold

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About the Gear

About the Gear A final way to gain wow gold reputation through good gear is to go through dungeons, doing some good, old-fashioned monster-slaying. Trudging long hours through many instances with twenty or forty members of your guild can bring you some great gear. This way is not for everyone though. Many people find that with raiding guilds comes confusing dkp systems, drama kiddies that love to argue about every single pull, drop and boss strategy, and the ever-present fear of a good guild breaking up, thus requiring the members to start over in a new high-end raiding guild that’s full of the same problems as the first one. Therefore, those guilds that are able to keep it together and make it through the depths of Molten Core or the halls of Anh Qiraj provide their members with the ability to reach the top of World of Warcraft’s player vs. environment scoreboard. They have the best gear and can brag about having defeated some of the most difficult monsters in the game. After you reach 60 the score-keeping changes. It’s all about the gear, and there are different ways to get the uber gear. If you ask a person who the best player on a server is, they will most often look to the player who has the best gear. So in this way, the person who is the most decked out while strutting around Ironforge will be known as the best player on the server. But how is that gear obtained? One way is for the player to become a merchant character, buying and selling items on the auction house until you have the wow gold money to buy that really great “bind on equip” gear that so often frequents the auction house at extravagant prices. This requires time, patience, and a lot of luck. However, several players have been able to deck themselves out quite well by playing the auction house. Another way is to pvp your heart out in the three Azeroth battlefields, earning reputation with the respective factions and causing your honorable kill count (and thus your rating) to skyrocket. Blizzard even provides a handy dandy rankings page where you can check your ranking compared to anyone else on the server. This reflects back to those arcade days when the scoreboard was present for all to see. Notoriety
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wow gold

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Posted by wowgoldshopping at 07:24:09 | Permalink | No Comments »

Score Keeping in WoW

Score Keeping in WoW Now, when I speak of keeping score, I’m going to keep it in the context of what I am used to–namely World of Warcraft. There are various methods in which score is kept in WoW, some of which may not be recognized, at first, as a type of scoreboard. Starting Out This long list of fascinating terrain doesn’t even include the underground environments and dungeons of the world. There are dungeons available for all ranges of mid- to high-level players, and offer many rich quests, rewards, and enemies to encounter in the depths below ground. When I think of scoreboarding, my first thought is of arcade games–you know, those high scores at the end that allowed you to put in your initials so that everyone who came to play the game after you left could see just how great DJW or ADI was. Gaming has come a long way since those Pacman days in the local pool hall. Today’s gamers have a much larger wow gold audience at their disposal for uber recognition. The face of scoreboarding has made some changes as well, at least as far as MMORPG’s are concerned. It is no longer a numeric high score listed somewhere around the credits at the end of a game. A certain amount of reputation can develop among the players of massively multiplayer online games who defeat all odds to become the absolute best at what they do. In wow warcraft there are several ways to prove your uberness. The most obvious, is by reaching the level cap of 60. It’s often a race to see who can get to 60 first (between friends, between players in a guild, etc). Reaching 60, however, is only a step in the right direction. You can lord your 60ness over the lowbies who have yet to reach that coveted level, but you are not yet at the top of the WoW scoreboard. Tags: wow goldworld of warcraft gold

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Posted by wowgoldshopping at 07:20:49 | Permalink | No Comments »

Expansion rate III

Expansion rate III I would argue that no they shouldn’t. With the wow gold player base that Blizzard has they have a huge amount of funds coming in each month. I believe we should almost be getting a Burning Crusade sized expansion for free each year! At the bare minimum a new instance each month, a raid every other and a new zone every few months would be acceptable to me. Instead of the slow crawl of new content. To be fair the content expansion is on pace with the average MMO’s out there. However WoW is not an average MMO. It is THE MMO, it dominates the market. It sets records for paying players. In short it defines the genre and the MMO market. If the average MMO manages to put out the same amount or more new content with 200 – 500 thousand players, shouldn’t we demand more with 6 million plus paying players? Lastly, is the community happy with the current rate of expansion? I would argue that no, they are not. However this will immediately change upon the Burning Crusades release. Everyone will be gung ho for the new zones, dungeons, and adventures. They will quickly forget past complaints and rush to explore the new zones. By the time they tire of the Burning Crusade they will have forgotten the lull before it and start over. My thought is that the Burning Crusade will sate players desire for something new for at least 6 months, giving Blizzard enough time to come up with something to keep them busy for a bit longer. This should take them to almost next Christmas before players start to complain again. So if players are likely to be happy for the next year, should they be?
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Posted by wowgoldshopping at 07:19:56 | Permalink | No Comments »